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K:\Projects\Hammer Projects\Level 01\modelsrc\testcube_LOD_3.smd K:\Projects\Hammer Projects\Level 01\modelsrc\testcube_LOD_2.smd K:\Projects\Hammer Projects\Level 01\modelsrc\testcube_LOD_1.smd K:\Projects\Hammer Projects\Level 01\modelsrc\testcube_idle.smd K:\Projects\Hammer Projects\Level 01\modelsrc\testcube.smd K:\Projects\Hammer Projects\Level 01\modelsrc\testcube.qc K:\Projects\Hammer Projects\Level 01\modelsrc\testcube.mb K:\Projects\Hammer Projects\Level 01\modelsrc\testcube.bat K:\Projects\Hammer Projects\Level 01\materialsrc\testcube.tga K:\Projects\Hammer Projects\Level 01\materialsrc\testcube.psd K:\Projects\Hammer Projects\Level 01\mapsrc I can't believe how convoluted the Maya/hl2 pipeline is, I'm literally tearing my hair out.Īnyway, my current directory structure for stuff is as follows I'm back to trying to just create a map but seem to be back to square 1 as far as texture application goes. From weapon glitching to invisible models the whole thing was a complete headache. It turns out that starting off the project the way I was trying to (as a mod) had so many of it's own problems it was unbelievable. Is this common? I'm having trouble locating anyone else who's had a similar problem. The issue now is that the prop_static is not visible when the map is compiled and run through Steam. 2F2006.29) I managed to get my textured model to work in both the model viewer and Hammer. =firefox-aĪnyway, the bottom line is that after a little source hiccup (. The new tutorial is here, html version without pics here. I think the main issue I had previously was that I didn't realise I had to have my vmt in the materials\models\project\ folder. The major difference is that it was easier to see the proper folder structure and reasons for it etc. I started afresh and used another tutorial more geared towards creating a new mod rather than what I was doing, which was attempting to create a single map. Unless you don't want to put the image in a folder just paste it here.Thanks for getting back to me.
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$basetexture " customtextures/ yourtexturename"įeel free to replace the customtextures folder name with anything you want, however I prefer to have them all contained within one folder.Ĭopy that VTF and VMT file to C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials\ customtextures, the customtextures folder (or whatever you named it) won't exist so just create one. Go here ( ) and download VTFEdit, once downloaded click File System and locate your file, double click on it and then click OK, then save it.ĭelete the automatically generated VMT file created by VTFEdit and create an identically named file and open it with notepad, copy this into the file: The dimensions of the image should be powers of 2, common values and 512 x 512, however use 1024 x 1024 for a higher quality skybox.
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Create the image in an editing software such as Paint.NET or Gimp.
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